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CSAT Courses


Courses Offered by CSAT
CSAT offers a variety of courses and can customize the course to fit the Host Agency requirements. View the courses offered below and the requirements for a Host Agency to have a course brought to them.

Full Course Descriptions


HOST AGENCY REQUIREMENTS
  • Hosting agency is compensated two free slots for sponsoring the course.
  • Host agency is responsible for arranging training sites, classrooms, role players and their protective gear.
  • I will bring handouts, CD’s, etc.
  • I will bring targets, props or special items I need.
ACTIVE SHOOTER INSTRUCTOR

DAY 1
  • Classroom with power
  • School type target
  • Paint marking rounds to be used

DAY 2

  • Classroom with power
  • School type target
  • Paint marking rounds to be used

DAY 3

  • Classroom with power
  • School type target
  • Paint marking rounds to be used

DAY 4-Operator Day 1

  • Same as Day 1 Instructor

DAY 5-Operator Day 2

  • Same as Day 1 Instructor


ADVANCED SWAT

  • Not exported at this time.


ADVANCED HOSTAGE RESCUE

DAY 1-Exterior Movement

  • Classroom with power
  • Outside area away from public view where four (4) teams can use the corners of buildings for team movement and rehearsals.  1-2 buildings will work. Force on Force paint marking drills in the afternoon.
  • 2 role players with protective gear in afternoon

DAY 2-CQB

  • Classroom with power
  • Building large enough to support four (4) teams.  All training will be dry this day.  Building should multiple varying sized rooms.

DAY 3-Interior Movement

  • Classroom with power
  • Building should have power, multiple hallways/”T” Intersections. Can be a mult-floor structure.  Stairways and elevators can be addressed.  Marking cartridges to be used in one area.
  • Three (3) role-players with protective gear needed from 1200 on.

DAY 4-Team Planning and Coordinated Assaults

  • Classroom with power

DAY 5-Scenario Day

  • Building(s) should be at least 4000 square feet wand have a  minimum of three (3) entrances with hallways and multiple rooms. Paint marking and force on force to be performed.
  • 4-6 role players and protective gear needed the entire day.

BASIC SWAT

  • Not exported at this time


HIGH RISK INSTRUCTOR OFFICER COURSE

  • Not exported at this time

NVG INSTRUCTOR

DAY 1-Overview and Range Fire

  • Classroom with power
  • 100 Yard Range for night fire


DAY 2-Interior Movement

  • Classroom with power
  • Multi-story building for night work

DAY 3-Driving

  • Classroom with power
  • Driving track/closed area where multiple vehicles can be driven at the same time while using NVG’s

DAY 4-Scenarios

  • Multi-story building used on Day 2

DAY 5-Scenarios

  • Controlled Rural movement area to a target similar to Day 2

 

PATROL TACTICS INSTRUCTOR

DAY 1-Overview/Range Fire

  • Classroom with power
  • 100 Yard Rifle/Pistol Capable range with a minimum of 12 points

DAY 2-Vehicle Assaults/Bailouts/Officer Down

  • Classroom with power
  • Same Ranges as Day 1
  • Need four vehicles with glass to be shot/used for vehicle assaults
  • Need range/area where officer down drills can be performed, live if not, paint marking

DAY 3-CQB

  • Classroom with power
  • Shoot House
  • Live or Paint marking rounds to be used

DAY 4-Exterior Movement/Cover Drills/Medical

  • Classroom with power
  • Shoot House structure for movement to breach point class
  • Live or Paint marking rounds to be used

DAY 5-Round Robin Review

  • All of the above areas for review of all class material

 

SEMINAR

  • Classroom/Lecture Hall/Auditorium
  • 100 person capable or larger depending on numbers
  • I will bring packets and CD’s
  • Need 3-5 person staff for registration

 

SHOOT HOUSE INSTRUCTOR

DAY 1

  • Classroom with power
  • Live fire Shoot House

DAY 2

  • Classroom with power
  • Live fire Shoot House

DAY 3

  • Classroom with power
  • Live fire Shoot House

 DAY 4-Operator Day 1

  • Classroom with power
  • Live fire Shoot House

DAY 5

  • Classroom with power
  • Live fire Shoot House


SHOTGUN BREACHING INSTRUCTOR

DAY 1

  • Classroom with power
  • Prefer to use live target with real doors
  • Breaching pad as Back Up

DAY 2

  • Classroom with power
  • Prefer to use live target with real doors
  • Breaching pad as Back Up

DAY 3

  • Classroom with power
  • Prefer to use live target with real doors
  • Breaching pad as Back Up

 

SHOTGUN BREACHING OPERATOR

  • Same as above Day 1

 

TACTICAL PISTOL INSTRUCTOR

DAY 1-6

  • Classroom with power
  • 25 yard range with at least 12 points

 

TACTICAL PISTOL OPERATOR

  • Same as above

 

TACTICAL RIFLE INSTRUCTOR

DAY 1-6

  • Classroom with power
  • 100 yard range with at least 12 points

 

TACTICAL RIFLE OPERATOR

  • Same as above

 

TACTICAL TEAM LEADER

DAY 1

  • Classroom with power
  • Range area with at least 5 100 yard firing positions

DAY 2

  • Classroom with power

DAY 3

  • Classroom with power
  • School type target that will support 4 assault teams
  • Paint marking rounds to be used
  • 4-5 Role Players

 

URBAN MARKSMAN

DAY 1-5

  • Classroom with power
  • Range with at least 12 100 yard firing points
  • Window firing position for these points (can be real or mock up)

 

VEHICLE ASSAULTS

  • Contact me for details

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