- Hosting agency is compensated two free slots for sponsoring the course.
- Host agency is responsible for arranging training sites, classrooms, role players and their protective gear.
- I will bring handouts, CD’s, etc.
- I will bring targets, props or special items I need.
ACTIVE SHOOTER INSTRUCTOR
DAY 1
- Classroom with power
- School type target
- Paint marking rounds to be used
DAY 2
- Classroom with power
- School type target
- Paint marking rounds to be used
DAY 3
- Classroom with power
- School type target
- Paint marking rounds to be used
DAY 4-Operator Day 1
DAY 5-Operator Day 2
ADVANCED SWAT
- Not exported at this time.
ADVANCED HOSTAGE RESCUE
DAY 1-Exterior Movement
- Classroom with power
- Outside area away from public view where four (4) teams can use the corners of buildings for team movement and rehearsals. 1-2 buildings will work. Force on Force paint marking drills in the afternoon.
- 2 role players with protective gear in afternoon
DAY 2-CQB
- Classroom with power
- Building large enough to support four (4) teams. All training will be dry this day. Building should multiple varying sized rooms.
DAY 3-Interior Movement
- Classroom with power
- Building should have power, multiple hallways/”T” Intersections. Can be a mult-floor structure. Stairways and elevators can be addressed. Marking cartridges to be used in one area.
- Three (3) role-players with protective gear needed from 1200 on.
DAY 4-Team Planning and Coordinated Assaults
DAY 5-Scenario Day
- Building(s) should be at least 4000 square feet wand have a minimum of three (3) entrances with hallways and multiple rooms. Paint marking and force on force to be performed.
- 4-6 role players and protective gear needed the entire day.
BASIC SWAT
- Not exported at this time
HIGH RISK INSTRUCTOR OFFICER COURSE
- Not exported at this time
NVG INSTRUCTOR
DAY 1-Overview and Range Fire
- Classroom with power
- 100 Yard Range for night fire
DAY 2-Interior Movement
- Classroom with power
- Multi-story building for night work
DAY 3-Driving
- Classroom with power
- Driving track/closed area where multiple vehicles can be driven at the same time while using NVG’s
DAY 4-Scenarios
- Multi-story building used on Day 2
DAY 5-Scenarios
- Controlled Rural movement area to a target similar to Day 2
PATROL TACTICS INSTRUCTOR
DAY 1-Overview/Range Fire
- Classroom with power
- 100 Yard Rifle/Pistol Capable range with a minimum of 12 points
DAY 2-Vehicle Assaults/Bailouts/Officer Down
- Classroom with power
- Same Ranges as Day 1
- Need four vehicles with glass to be shot/used for vehicle assaults
- Need range/area where officer down drills can be performed, live if not, paint marking
DAY 3-CQB
- Classroom with power
- Shoot House
- Live or Paint marking rounds to be used
DAY 4-Exterior Movement/Cover Drills/Medical
- Classroom with power
- Shoot House structure for movement to breach point class
- Live or Paint marking rounds to be used
DAY 5-Round Robin Review
- All of the above areas for review of all class material
SEMINAR
- Classroom/Lecture Hall/Auditorium
- 100 person capable or larger depending on numbers
- I will bring packets and CD’s
- Need 3-5 person staff for registration
SHOOT HOUSE INSTRUCTOR
DAY 1
- Classroom with power
- Live fire Shoot House
DAY 2
- Classroom with power
- Live fire Shoot House
DAY 3
- Classroom with power
- Live fire Shoot House
DAY 4-Operator Day 1
- Classroom with power
- Live fire Shoot House
DAY 5
- Classroom with power
- Live fire Shoot House
SHOTGUN BREACHING INSTRUCTOR
DAY 1
- Classroom with power
- Prefer to use live target with real doors
- Breaching pad as Back Up
DAY 2
- Classroom with power
- Prefer to use live target with real doors
- Breaching pad as Back Up
DAY 3
- Classroom with power
- Prefer to use live target with real doors
- Breaching pad as Back Up
SHOTGUN BREACHING OPERATOR
TACTICAL PISTOL INSTRUCTOR
DAY 1-6
- Classroom with power
- 25 yard range with at least 12 points
TACTICAL PISTOL OPERATOR
TACTICAL RIFLE INSTRUCTOR
DAY 1-6
- Classroom with power
- 100 yard range with at least 12 points
TACTICAL RIFLE OPERATOR
TACTICAL TEAM LEADER
DAY 1
- Classroom with power
- Range area with at least 5 100 yard firing positions
DAY 2
DAY 3
- Classroom with power
- School type target that will support 4 assault teams
- Paint marking rounds to be used
- 4-5 Role Players
URBAN MARKSMAN
DAY 1-5
- Classroom with power
- Range with at least 12 100 yard firing points
- Window firing position for these points (can be real or mock up)
VEHICLE ASSAULTS
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